Studio Zweihander

Workshop DASH

Workshop Dash.png


The project was started in later 2017 as part of a Univeristy module. The project was developed between 4 Tech students (Including myself), 2 Artists and 2 Musicians.


The aim of the project was to create a Festive themed game that could be played on mobile with a deadline of December 10th. 


I oversaw the development of most of the mechanics and game-play of the title. This includes interactions in the menus, animations, presents, Elf AI, Scores etc. 


Our title was an 'Infinite-' style game where the player controlled Santa via rotating the phone. Their job was to collect presents falling from the Elves above and load them into the bays on either side of the stage. 

The project was ultimately a success and met it's deadline. The project was showcased at our University event. It received  a great reception from students and guests alike.






Workshop Dash.png




Due Throughout the entirity of play, presents fall from the top of the player area, and as Santa it's your job to catch them.


Power ups/downs  :  Every so often while presents spawn, a special type has a chance of appearing. there's then a 50/50 percent chance on it either being a good or bad varient. Each varient has an equal/opposit partner. For instance; one power-up will double the score output for each presnt, while it's counterpart will half the score.




To further understand the environment the Pilot had access to some rudimentary instruments and his surrounding environment.


Context-sensative soundtrack   :  Although    Throughout play certain actions such as the present power ups/downs could effect the rate of play. To accompany this depending on if the current mood was either 'slow', 'Standard' or 'Fast' the soundtrack switched in accordance to fit the mood. Unfortunately the music students were unable to finish their varying soundtracks to facilitate this mechanic. however I managed to get all other aspects working regardless.


Motion Controls  :  To control Santa the player simply rotates the screen to alter the direction he runs in. To accommodate this the play-field itself would rotate and equal yet opposit amount to accomodate the offset angle, keeping the screen 'straight' at all times. 


Optional Controls  :  Although the motion controls were infact the intended means of playing the game. Further inputs were added allowing the player to instead use the touch interface to move santa either left or right. This was done to simply facilitate players who did not enjoy the motoin control inputs. 



Please note that this was a project created in roughly 24 hours. It is not intended to be played as a real game. Performance is not optimized and gameplay is sparse. Things are broken and you will encounter bugs.

If you have any thoughts or feelings please get in contact with me. Any feedback is appreciated.